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The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development of cinematography .
Today, computer animation is the dominant animation technique in most regions (hand-drawn animation continues to be very popular outside of the US; for example, Japanese anime and European hand-drawn productions). Computer animation is mostly associated with a three-dimensional appearance with detailed shading, although many different animation ...
The animated segment in Winsor McCay's Little Nemo (1911) was probably the first animation to use more hand-drawn images than the 700 images of Reynaud's Un Bon Bock. While most early animations were black and white, a version of Little Nemo was hand-colored by McCay. Winsor McCay also used short loops of repeated images in several films, which ...
Download as PDF; Printable version; ... Pages in category "History of animation" ... Early history of animation;
John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
It is possible that all these early Chinese examples were actually the same as, or very similar to, the "trotting horse lamp" [走馬燈] known in China since before 1000 AD. This is a lantern which on the inside has cut-out silhouettes or painted figures attached to a shaft with a paper vane impeller on top, rotated by heated air rising from a ...
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This primitive form of motion capture involved tracing the animation of CGI skeleton models by hand over footage of the performers. Die Hard 2: First digitally-manipulated matte painting. [35] RoboCop 2: An early use of real-time computer graphics or "digital puppetry" to create a character in a motion picture. [36] The Rescuers Down Under