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  2. YouTube in education - Wikipedia

    en.wikipedia.org/wiki/YouTube_in_education

    In an anatomy course incorporating YouTube, 98% of students watched the assigned videos and 92% stated that they were helpful in teaching anatomical concepts. [12] A 2013 study focused on clinical skills education from YouTube found that the 100 most accessible videos across a variety of topics ( venipuncture , wound care, pain assessment, CPR ...

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  5. Sal Khan - Wikipedia

    en.wikipedia.org/wiki/Sal_Khan

    His videos received worldwide interest from both students and non-students, with more than 458 million views in the first number [quantify] of years. [24] In 2023, Khan Academy has more than 155 million registered users, with students spending billions of hours of learning on the platform.

  6. Students debut inventions with Connected Lane County's ... - AOL

    www.aol.com/weather/students-debut-inventions...

    Student inventions included 'wearable tech,' like customized jackets, water bottles and more. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 ...

  7. Video lesson - Wikipedia

    en.wikipedia.org/wiki/Video_lesson

    But there were some differences in subjective evaluation: 48% of students preferred live lessons, 27% preferred video lessons and 25% stated ‘neutral’. Another meta-study [6] investigated more than 100 studies and find out that about 75% of the time, students learned better from the video. On average, the effects are small (about +2 marks ...

  8. Science, technology, society and environment education

    en.wikipedia.org/wiki/Science,_technology...

    Learning about inventions or scientific theories through the lives and worlds of famous scientist. Students can research their areas of interest and present them through various activities: e.g. drama-role play, debates or documentaries.

  9. Teaching machine - Wikipedia

    en.wikipedia.org/wiki/Teaching_machine

    The ideas of teaching machines and programmed learning provided the basis for later ideas such as open learning and computer-assisted instruction. Illustrations of early teaching machines can be found in the 1960 sourcebook, Teaching Machines and Programmed Learning. [12] An "Autotutor" was demonstrated at the 1964 World's Fair. [13]