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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v , as can be illustrated graphically by plotting velocity against time as a straight line graph.

  3. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    The equations of translational kinematics can easily be extended to planar rotational kinematics for constant angular acceleration with simple variable exchanges: = + = + = (+) = + (). Here θ i and θ f are, respectively, the initial and final angular positions, ω i and ω f are, respectively, the initial and final angular velocities, and α ...

  4. Torricelli's equation - Wikipedia

    en.wikipedia.org/wiki/Torricelli's_equation

    is the object's acceleration along the x axis, which is given as a constant. Δ x {\displaystyle \Delta x\,} is the object's change in position along the x axis, also called displacement . In this and all subsequent equations in this article, the subscript x {\displaystyle x} (as in v f x {\displaystyle {v_{f}}_{x}} ) is implied, but is not ...

  5. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  6. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    There are three Kinematic equations for linear (and generally uniform) motion. These are v = u + at; v 2 = u 2 + 2as; s = ut + ⁠ 1 / 2 ⁠ at 2; Besides these equations, there is one more equation used for finding displacement from the 0th to the nth second. The equation is: = + ()

  7. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  8. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    The centripetal acceleration given by ⁠ v 2 / r ⁠ is normal to the arc and inward. When the particle passes the connection of pieces, it experiences a jump-discontinuity in acceleration given by ⁠ v 2 / r ⁠, and it undergoes a jerk that can be modeled by a Dirac delta, scaled to the jump-discontinuity.

  9. Udwadia–Kalaba formulation - Wikipedia

    en.wikipedia.org/wiki/Udwadia–Kalaba_formulation

    In classical mechanics, the Udwadia–Kalaba formulation is a method for deriving the equations of motion of a constrained mechanical system. [1] [2] The method was first described by Anatolii Fedorovich Vereshchagin [3] [4] for the particular case of robotic arms, and later generalized to all mechanical systems by Firdaus E. Udwadia and Robert E. Kalaba in 1992. [5]