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  2. Combinatorial search - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_search

    Classic combinatorial search problems include solving the eight queens puzzle or evaluating moves in games with a large game tree, such as reversi or chess. A study of computational complexity theory helps to motivate combinatorial search. Combinatorial search algorithms are typically concerned with problems that are NP-hard. Such problems are ...

  3. Toy problem - Wikipedia

    en.wikipedia.org/wiki/Toy_problem

    Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt. In scientific disciplines, a toy problem [1] [2] or a puzzlelike problem [3] is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a ...

  4. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence , where it was used by Saul Amarel as an example of problem representation.

  5. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables , which is solved by constraint satisfaction methods.

  6. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    Upward planarity testing [8] Hospitals-and-residents problem with couples; Knot genus [38] Latin square completion (the problem of determining if a partially filled square can be completed) Maximum 2-satisfiability [3]: LO5 Maximum volume submatrix – Problem of selecting the best conditioned subset of a larger matrix

  7. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  8. Moravec's paradox - Wikipedia

    en.wikipedia.org/wiki/Moravec's_paradox

    The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...

  9. Machine learning - Wikipedia

    en.wikipedia.org/wiki/Machine_learning

    Explainable AI (XAI), or Interpretable AI, or Explainable Machine Learning (XML), is artificial intelligence (AI) in which humans can understand the decisions or predictions made by the AI. [127] It contrasts with the "black box" concept in machine learning where even its designers cannot explain why an AI arrived at a specific decision. [128]