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  2. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago. The six degrees of freedom coincide with Earth physics, and are commonly referred to (in both ...

  3. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a ...

  4. Category:Video games with 6 degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Video games in which the player has a full six degrees of freedom (6DOF) over the vehicle (or other element) being controlled. Note that not all video games in Category:Space combat simulators exhibit 6DOF. For example, Freespace allows full 3DOF rotations and longitudinal control, yet it does not give vertical or horizontal strafing control ...

  5. Descent 3 - Wikipedia

    en.wikipedia.org/wiki/Descent_3

    The reviewer also acknowledged that the game's six degrees of freedom movement scheme may be difficult to master for some players, stating that the game "can be confusing, dizzying, and even nauseating. This is a game for the pro's". [2] The music and sound effects received similar praise.

  6. Overload (video game) - Wikipedia

    en.wikipedia.org/wiki/Overload_(video_game)

    The game in its core is a first-person shooter with a fully three-dimensional environment, but with six degrees of freedom movement in zero gravity, [3] allowing the player to move and rotate in any direction, which demands spatial awareness skills from the players. The enemy robots share a similar movement model.

  7. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    Six degrees of freedom also refers to movement in video game-play. First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may ...

  8. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    In 1958 a flight simulator for the Comet 4 aircraft used a three-degrees-of-freedom hydraulic system. Simulator motion platforms today use 6 jacks ("Hexapods") giving all six degrees-of-freedom, the three rotations pitch, roll and yaw, plus the three translational movements heave (up and down), sway (sideways) and surge (longitudinal). 6 Dof ...

  9. Flight simulator - Wikipedia

    en.wikipedia.org/wiki/Flight_simulator

    Requirements are for Level C with additions. The motion platform must have all six degrees of freedom, and the visual system must have an outside-world horizontal field of view of at least 150 degrees, with a collimated (distant focus) display. Realistic sounds in the cockpit are required, as well as a number of special motion and visual effects.