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  2. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Named after the number of tiles in the frame, the 15 puzzle may also be called a "16 puzzle", alluding to its total tile capacity. Similar names are used for different sized variants of the 15 puzzle, such as the 8 puzzle, which has 8 tiles in a 3×3 frame. The n puzzle is a classical problem for modeling algorithms involving heuristics.

  3. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    Parsons' programming puzzles became known as Parsons puzzles [2] and then Parsons problems. [3] Parsons problems have become popular as they are easier to grade than written code while capturing the students problem solving ability shown in a code creation process.

  4. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    [15] [16] If the code employs a strong reasoning algorithm, incorporating backtracking is only needed for the most difficult Sudokus. An algorithm combining a constraint-model-based algorithm with backtracking would have the advantage of fast solving time – of the order of a few milliseconds [17] – and the ability to solve all sudokus. [5]

  5. Pancake sorting - Wikipedia

    en.wikipedia.org/wiki/Pancake_sorting

    The minimum number of flips required to sort any stack of n pancakes has been shown to lie between ⁠ 15 / 14 ⁠ n and ⁠ 18 / 11 ⁠ n (approximately 1.07n and 1.64n), but the exact value is not known. [2] The simplest pancake sorting algorithm performs at most 2n − 3 flips.

  6. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Some of the puzzles are well known classics, some are variations of known puzzles making them more algorithmic, and some are new. [4] They include: Puzzles involving chessboards, including the eight queens puzzle, knight's tours, and the mutilated chessboard problem [1] [3] [4] Balance puzzles [3] River crossing puzzles [3] [4] The Tower of ...

  7. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    Examples of problems that can be modeled as a constraint satisfaction problem include: Type inference [3] [4] Eight queens puzzle; Map coloring problem; Maximum cut problem [5] Sudoku, crosswords, futoshiki, Kakuro (Cross Sums), Numbrix/Hidato, Zebra Puzzle, and many other logic puzzles

  8. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    In a typical backtracking solution to this problem, one could define a partial candidate as a list of integers c = (c[1], c[2], …, c[k]), for any k between 0 and n, that are to be assigned to the first k variables x[1], x[2], …, x[k]. The root candidate would then be the empty list (). The first and next procedures would then be

  9. Admissible heuristic - Wikipedia

    en.wikipedia.org/wiki/Admissible_heuristic

    The search algorithm uses the admissible heuristic to find an estimated optimal path to the goal state from the current node. For example, in A* search the evaluation function (where n {\displaystyle n} is the current node) is: