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Once var arr [] int // getArr retrieves arr, lazily initializing on first call. Double-checked // locking is implemented with the sync.Once library function. The first // goroutine to win the race to call Do() will initialize the array, while // others will block until Do() has completed.
Later it was incorporated into a Boost library, and was proposed for inclusion in the standard C++ library. The motivation for inclusion of array was that it solves two problems of the C-style array: the lack of an STL-like interface, and an inability to be copied like any other object.
This representation for multi-dimensional arrays is quite prevalent in C and C++ software. However, C and C++ will use a linear indexing formula for multi-dimensional arrays that are declared with compile time constant size, e.g. by int A [ 10 ][ 20 ] or int A [ m ][ n ] , instead of the traditional int ** A .
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
Identifier Description Time manipulation difftime: computes the difference in seconds between two time_t values : time: returns the current time of the system as a time_t value, number of seconds, (which is usually time since an epoch, typically the Unix epoch).
As an example consider the C declaration int anArrayName[10]; which declares a one-dimensional array of ten integers. Here, the array can store ten elements of type int. This array has indices starting from zero through nine. For example, the expressions anArrayName[0] and anArrayName[9] are the first and last elements respectively.
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The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time.