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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Cure critical wounds is a more powerful healing spell available only to clerics, druids, and bards. In 5th edition, there is only one Cure wounds spell [90] with Mass Cure Wounds simply extending the original spell to up to 6 creatures within a thirty-foot radius. [91] Detect evil: The caster is able to tell if someone or something they look at ...

  3. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  4. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  5. Tales from the Yawning Portal - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Yawning_Portal

    Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  6. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  7. D&D Adventurers League - Wikipedia

    en.wikipedia.org/wiki/D&D_Adventurers_League

    In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...

  8. Sigil (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(Dungeons_&_Dragons)

    Sigil was originally created for Planescape as the setting's "home base". According to Steve Winter in 30 Years of Adventure: A Celebration of Dungeons & Dragons, "a movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it.

  9. Self-inflicted wounds in the military - Wikipedia

    en.wikipedia.org/wiki/Self-inflicted_wounds_in...

    Most self-inflicted wounds go unrecognized, though consequences are usually severe if caught, sometimes carrying the death penalty. In the British army during World War I , the maximum penalty for a self-inflicted wound ("Willfully maiming himself with intent to render himself unfit for service", as it was described) under Section 18 of the ...