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Prefix Symbol Factor Power tera T 1 000 000 000 000: 10 12: giga G 1 000 000 000: 10 9: mega M 1 000 000: 10 6: kilo k 1 000: 10 3: hecto h 100 10 2: deca da 10 10 1 (none) (none) 1 10 0: deci d 0.1 10 −1 ...
hecto kilo mega giga tera peta exa zetta yotta ronna quetta; Prefix symbol da h k M G T P E Z Y R Q Factor 10 0: 10 1: 10 2: 10 3: 10 6: 10 9: 10 12: 10 15: 10 18: 10 ...
mega M 10 6: 1 000 000: kilo k 10 3: 1 000: hecto h 10 2: 100 deca da 10 1: 10 (none) (none) 1 deci d 10 −1: 0.1 centi c 10 −2: 0.01 milli m 10 −3: 0.001 micro μ 10 −6: 0.000 001: nano n 10 −9: 0.000 000 001: pico p 10 −12: 0.000 000 000 001: femto f 10 −15: 0.000 000 000 000 001: atto a 10 −18: 0.000 000 000 000 000 001: zepto ...
The SI symbols for kilometre, kilogram, and kilowatt, for instance, are km, kg, and kW, respectively. (The symbol for kilo- is k.) Except for the early prefixes of kilo-, hecto-, and deca-, the symbols for the prefixes for multiples are uppercase letters, and those for the prefixes for submultiples are lowercase letters. [8]
According to these standards, kilo, mega, giga, et seq. should only be used in the decimal sense, even when referring to data storage capacities: kilobyte and megabyte denote one thousand and one million bytes respectively (consistent with the metric system), while terms such as kibibyte, mebibyte and gibibyte, with symbols KiB, MiB and GiB ...
Hecto (symbol: h) is a decimal unit prefix in the metric system denoting a factor of one hundred. It was adopted as a multiplier in 1795, and comes from the Greek ἑκατόν hekatón, meaning "hundred". In 19th century English it was sometimes spelled "hecato", in line with a puristic opinion by Thomas Young.
Prefix Base 10 Decimal Adoption [nb 1]Name Symbol quetta: Q: 10 30: 1 000 000 000 000 000 000 000 000 000 000: 2022 [1]: ronna: R: 10 27: 1 000 000 000 000 000 000 000 000 000: yotta: Y: 10 24: 1 000 000 000 000 000 000 000 000 ...
The player's Bulbasaur engaged in battle with a Charmander [2]. Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; [3] a side-view battle screen; [4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.