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  2. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    Given an arbitrary control-flow graph, it can be difficult to tell where to insert Φ functions, and for which variables. This general question has an efficient solution that can be computed using a concept called dominance frontiers (see below). Φ functions are not implemented as machine operations on most machines.

  3. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.

  4. Johnson–Lindenstrauss lemma - Wikipedia

    en.wikipedia.org/wiki/Johnson–Lindenstrauss_lemma

    The lemma has applications in compressed sensing, manifold learning, dimensionality reduction, graph embedding, and natural language processing. Much of the data stored and manipulated on computers, including text and images, can be represented as points in a high-dimensional space (see vector space model for the case of text).

  5. Fibonacci sequence - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_sequence

    As a consequence, for every integer d > 1 there are either 4 or 5 Fibonacci numbers with d decimal digits. More generally, in the base b representation, the number of digits in F n is asymptotic to n log b ⁡ φ = n log ⁡ φ log ⁡ b . {\displaystyle n\log _{b}\varphi ={\frac {n\log \varphi }{\log b}}.}

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A signed (meaning positive or negative) digit string of a given length in a given radix (or base). This digit string is referred to as the significand, mantissa, or coefficient. [nb 1] The length of the significand determines the precision to which numbers can be represented. The radix point position is assumed always to be somewhere within the ...

  7. 24-cell - Wikipedia

    en.wikipedia.org/wiki/24-cell

    Net. In four-dimensional geometry, the 24-cell is the convex regular 4-polytope [1] (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,4,3}. It is also called C 24, or the icositetrachoron, [2] octaplex (short for "octahedral complex"), icosatetrahedroid, [3] octacube, hyper-diamond or polyoctahedron, being constructed of octahedral cells.

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...