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  2. SMPTE color bars - Wikipedia

    en.wikipedia.org/wiki/SMPTE_color_bars

    An extended version of SMPTE Color Bars signal, developed by the Japanese Association of Radio Industries and Businesses as ARIB STD-B28 and standardized as SMPTE RP 219:2002 [15] (High-Definition, Standard-Definition Compatible Color Bar Signal) was introduced to test HDTV signal with an aspect ratio of 16:9 that can be down converted to a ...

  3. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.

  4. Censor bars - Wikipedia

    en.wikipedia.org/wiki/Censor_bars

    Censor bars are typically used for satire, [3] [4] although they remain in contemporary use to address privacy concerns. Censor bars are also used in art forms such as blackout poetry . Censor bars may also have the words 'censored', 'redacted', 'private information', 'sensitive information', etc. to indicate their presence.

  5. EBU colour bars - Wikipedia

    en.wikipedia.org/wiki/EBU_colour_bars

    EBU 100/0/100/0 Colour Bars Displayed colours are only approximate due to different transfer and colour spaces used on web pages and video (BT.601 or BT.709). An alternate form of colour bars is the 100% Colour Bars or EBU 100/0/100/0 Colour Bars pattern (specified in ITU-R Rec. BT.1729 [8]), also known as the RGB pattern or full field bars, which consists of eight vertical bars of 100% ...

  6. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    "21:9" ("twenty-one by nine" or "twenty-one to nine") is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27 (2. 370:1 or 21. 3:9), designed to show films recorded in CinemaScope and equivalent modern anamorphic formats.

  7. Raster bar - Wikipedia

    en.wikipedia.org/wiki/Raster_bar

    Raster bars and similar effects (e.g. having a HUD that uses a different set of colours than does the playing area) are achieved by changing the entries in the CLUT at specific times while the screen is being drawn (originally by the electron beam), in order to display a different set of colours in the subsequent portion of the screen.

  8. Rec. 2020 - Wikipedia

    en.wikipedia.org/wiki/Rec._2020

    Rec. 2020 defines a bit depth of either 10 bits per sample or 12 bits per sample. [2] 10 bits per sample Rec. 2020 uses video levels where the black level is defined as code 64 and the nominal peak is defined as code 940. Codes 0–3 and 1,020–1,023 are used for the timing reference.

  9. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11.