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  2. DigiPen Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/DigiPen_Institute_of...

    [citation needed] With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994. [1] [2] In 1996, the Washington State Higher Education Coordinating Board granted DigiPen the authorization to award degrees in the United States. DigiPen's first offered degree program was the ...

  3. Free Geek - Wikipedia

    en.wikipedia.org/wiki/Free_Geek

    Classes and workshops include such topics as basic digital literacy, "Anatomy of a Computer", programming with JavaScript and Python, web development, social media for organizations, data science, digital privacy and safety, graphic design, digital art, and workplace readiness. In 2016, Free Geek served nearly 1,700 students with over 4,000 ...

  4. Supinfocom - Wikipedia

    en.wikipedia.org/wiki/Supinfocom

    Three years of specialization in computer graphics (3D software, screenplay, storyboards, animation, compositing, 3D production, sound, editing). The final year of study is devoted to the team-based production of a short film in CG. Until the class of 2007 entered, there were only two years of specialization courses; there are now three.

  5. University of Utah School of Computing - Wikipedia

    en.wikipedia.org/wiki/University_of_Utah_School...

    Frank Crow - Computer scientist, developed anti-aliasing methods for computer graphics; Alyosha Efros - computer vision researcher and winner of the ACM Prize in Computing; Justin Frankel - developed Winamp, invented the gnutella peer-to-peer network, and founded Cockos Incorporated (best known for the REAPER digital audio workstation)

  6. Georgia Institute of Technology College of Computing - Wikipedia

    en.wikipedia.org/wiki/Georgia_Institute_of...

    Georgia Tech's College of Computing traces its roots to the establishment of an Information Science degree program established in 1964. In 1963, a group of faculty members led by Dr. Vladimir Slamecka and that included Dr. Vernon Crawford, Dr. Nordiar Waldemar Ziegler, and Dr. William Atchison, noticed an interdisciplinary connection among library science, mathematics, and computer technology.

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