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  2. MacGuffin - Wikipedia

    en.wikipedia.org/wiki/MacGuffin

    The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]

  3. Plot device - Wikipedia

    en.wikipedia.org/wiki/Plot_device

    Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it ...

  4. List of narrative techniques - Wikipedia

    en.wikipedia.org/wiki/List_of_narrative_techniques

    Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.

  5. Foreshadowing - Wikipedia

    en.wikipedia.org/wiki/Foreshadowing

    Foreshadowing is a narrative device in which a storyteller gives an advance hint of what is to come later in the story. Foreshadowing often appears at the beginning of a story, and it helps develop or subvert the audience's expectations about upcoming events.

  6. Plot armor - Wikipedia

    en.wikipedia.org/wiki/Plot_armor

    Plot armor is a plot device wherein a fictional character is preserved from harm due to their necessity for the plot to proceed. [1] The Oxford English Dictionary identified the term as originating in the 2000s, with its first reported use on the Usenet forum alt.games.dur-trs-trap. [ 2 ]

  7. Invisibility in fiction - Wikipedia

    en.wikipedia.org/wiki/Invisibility_in_fiction

    Invisibility in fiction is a common plot device in stories, plays, films, animated works, video games, and other media, found in both the fantasy and science fiction genres. In fantasy, invisibility is often invoked and dismissed at will by a person, with a magic spell or potion, or a cloak, ring or other object.

  8. Stylistic device - Wikipedia

    en.wikipedia.org/wiki/Stylistic_device

    The plot includes the storyline, and is more; it includes how elements in the story interact to create complexity, intrigue, and surprise. The plot is often created by having separate threads of storyline interact at critical times and in unpredictable ways, creating unexpected twists and turns in the overall storyline.

  9. Cliffhanger - Wikipedia

    en.wikipedia.org/wiki/Cliffhanger

    The 1914 film serial Perils of Pauline was shown in bi-weekly installments and ended with a cliffhanger.. A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious situation, facing a difficult dilemma or confronted with a shocking revelation at the end of an episode of serialized fiction or before a commercial break in a television programme.