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The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. It does not work with PS2 EyeToy games, but the PS3 does support the PlayStation 2 EyeToy, using its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all USB webcams which used the USB Video Class.
A Sixaxis controller can also be used with PSP Go and the PlayStation TV via Bluetooth after registering the controller on a PlayStation 3 console. The DualShock 3 was originally intended to be bundled with the PlayStation 3 in time for the console's launch; however, Sony was in the midst of appealing a decision from a 2004 lawsuit involving ...
The PlayStation TV (abbreviated to PS TV), known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, [14] [15] [16] and a non-handheld variant of the PlayStation Vita handheld game console. It was released in Japan on November 14, 2013, [3] and Europe and Australia on November 14, 2014. [4]
The PlayStation 3 launched with the Sixaxis controller included, which featured three-axis accelerometer motion tracking and a one axis gyroscope while not including the haptic feedback (vibration) seen in other modern consoles citing interference concerns. [6] Both features were included in the later DualShock 3 controller refresh.
PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment.Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation ...
Steam Link is a stand-alone hardware device to enable streaming of Steam content from a personal computer or a Steam Machine wirelessly to a television set, including integration of Steam Controller gamepad. The device was released along with the debut of Steam Machines in November 2015. [3]
[3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]
The software allows the use of Steam-supported controllers, even those not compatible with Windows. [317] Released in February 2022, Valve's handheld computer, the Steam Deck, runs SteamOS 3.0 which is based on the Arch Linux distribution and uses Proton to support Windows-based games without native Linux ports. [318]