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  2. Relative luminance - Wikipedia

    en.wikipedia.org/wiki/Relative_luminance

    Relative luminance follows the photometric definition of luminance including spectral weighting for human vision, but while luminance is a measure of light in units such as /, relative luminance values are normalized as 0.0 to 1.0 (or 1 to 100), with 1.0 (or 100) being a theoretical perfect reflector of 100% reference white. [1]

  3. Orders of magnitude (illuminance) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude...

    Factor ()Multiple Value Item 0 0 lux 0 lux Absolute darkness 10 −4: 100 microlux 100 microlux: Starlight overcast moonless night sky [1]: 140 microlux: Venus at brightest [1]: 200 microlux

  4. Luminance - Wikipedia

    en.wikipedia.org/wiki/Luminance

    A luminance meter is a device used in photometry that can measure the luminance in a particular direction and with a particular solid angle. The simplest devices measure the luminance in a single direction while imaging luminance meters measure luminance in a way similar to the way a digital camera records color images.

  5. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).

  6. Lambert's cosine law - Wikipedia

    en.wikipedia.org/wiki/Lambert's_cosine_law

    Example: A surface with a luminance of say 100 cd/m 2 (= 100 nits, typical PC monitor) will, if it is a perfect Lambert emitter, have a luminous emittance of 100π lm/m 2. If its area is 0.1 m 2 (~19" monitor) then the total light emitted, or luminous flux, would thus be 31.4 lm.

  7. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    The RGB color model is an additive color model [1] in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors , red, green, and blue.

  8. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    The HSL and HSV model-builders took an RGB cube – with constituent amounts of red, green, and blue light in a color denoted R, G, B ∈ [E] – and tilted it on its corner, so that black rested at the origin with white directly above it along the vertical axis, then measured the hue of the colors in the cube by their angle around that axis ...

  9. CIELAB color space - Wikipedia

    en.wikipedia.org/wiki/CIELAB_color_space

    HCL color space (Hue-Chroma-Luminance) on the other hand is a commonly used alternative name for the L*C*h(uv) color space, also known as the cylindrical representation or polar CIELUV. This name is commonly used by information visualization practitioners who want to present data without the bias implicit in using varying saturation.