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In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games .
Third-person view, a point of view in video games where the camera is positioned above the player character or characters; Third-person (video games), a graphical perspective used in video games Third-person shooter, a genre of 3D shooters with a third-person point of view; The Third Person, a graphic novel by Emma Grove; Third Person (band), a ...
The boundaries between third-person and first-person shooters are not always clear. For example, many third-person shooters allow the player to use a first-person viewpoint for challenges that require precise aiming, while others simply allow a player to freely switch between first and third-person perspectives at will. [6]
Seizures cannot cause a person to swallow their own tongue, [274] [275] and it is dangerous to attempt to place a foreign object into a convulsing person's mouth. Instead it is recommended to gently lay a convulsing person on their side to minimize the risk of asphyxiation. [276] Drowning is often inconspicuous to onlookers. [277]
The extra categories may be termed fourth person, fifth person, etc. Such terms are not absolute but can refer, depending on context, to any of several phenomena. Some Algonquian languages and Salishan languages divide the category of third person into two parts: proximate for a more topical third person, and obviative for a less topical third ...
The relationship between capacitance, charge, and potential difference is linear. For example, if the potential difference across a capacitor is halved, the quantity of charge stored by that capacitor will also be halved. For most applications, the farad is an impractically large unit of capacitance.
The following outline is provided as a topical overview of science; the discipline of science is defined as both the systematic effort of acquiring knowledge through observation, experimentation and reasoning, and the body of knowledge thus acquired, the word "science" derives from the Latin word scientia meaning knowledge.
For example, the 1s subshell is filled before the 2s subshell is occupied. In this way, the electrons of an atom or ion form the most stable electron configuration possible. An example is the configuration 1s 2 2s 2 2p 6 3s 2 3p 3 for the phosphorus atom, meaning that the 1s subshell has 2 electrons, the 2s subshell has 2 electrons, the 2p ...