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  2. Scourge of God (wargame) - Wikipedia

    en.wikipedia.org/wiki/Scourge_of_God_(wargame)

    The game lasts 11 turns, and leaves the Empires player with very little to do, since it is the Mongolian player who moves, attacks and decides on strategy. The rules suggest that at the end of the game, the players switch sides and play another game, with the player who performed best while in charge of the Mongolians declared the winner. [2]

  3. List of god games - Wikipedia

    en.wikipedia.org/wiki/List_of_god_games

    Virtual reality game where you play as the god help or destroy the development of humankind. 2024: Gods Against Machines: Silver Eye Studios: Fantasy, Sci-fi: WIN: Play as a god over a fantasy race vs machines using RTS rules. [3] 2024 Reus 2 [4] Abbey Games Nature/Fantasy WIN Sequel to Reus

  4. Category:God games - Wikipedia

    en.wikipedia.org/wiki/Category:God_games

    Print/export Download as PDF; Printable version; In other projects ... Pages in category "God games" The following 53 pages are in this category, out of 53 total.

  5. Bill Webb (game designer) - Wikipedia

    en.wikipedia.org/wiki/Bill_Webb_(game_designer)

    Bill Webb and his long-time friend Clark Peterson formed Necromancer Games in the spring of 2000 to publish role-playing materials using the impending d20 license; Peterson and Webb published the free PDF adventure The Wizard's Amulet just after midnight on August 10, 2000, the same day that Wizards of the Coast released the new Player's Handbook at GenCon 33.

  6. Armor of God - Wikipedia

    en.wikipedia.org/wiki/Armor_of_God

    As a biblical reference, the metaphor may refer to physical armour worn by God in metaphorical battles, or it may refer to vigilant righteousness in general as bestowed by the grace of God (Romans 13:12, King James Version): "The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).