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The game performed well on the Steam charts immediately on release. [5] Like with other rage games, A Difficult Game About Climbing became popular during a window on release as a livestreaming and Let's Play title on sites like Twitch and YouTube, [6] with content created by YouTubers such as Markiplier, IShowSpeed, and Northernlion helping to bring interest to the game.
I Am Alive is a 2012 action-adventure survival game set in a post-apocalyptic world. Developed by Ubisoft Shanghai and published by Ubisoft, it was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Windows (via Steam and UPlay) in September.
The Climb 2; The Climb (video game) D. A Difficult Game About Climbing; E. Extreme Rock Climbing; F. Final Assault; G. Getting Over It with Bennett Foddy; GIRP; H.
This category is located at Category:Climbing and mountaineering video games. Note: This category should be empty. See the instructions for more information.
Wired described the game as "masochistically difficult" and "maddeningly compulsive", with the effect of making the player's keyboard similar to the physical skill game of Twister. [2] Foddy designed GIRP to hijack the neurological reward-system by allowing players to set their own achievable goals in the game.
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The player's task is to climb up to a summit using Oculus Touch [a], moving their hands to grab the next ledge.Both hands have independent stamina-meters, which deplete if the player is only holding on with one hand - the player may attempt to hold the trigger half-way to maintain a grip without losing stamina, at the risk of accidentally letting go.