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  2. A Difficult Game About Climbing - Wikipedia

    en.wikipedia.org/.../A_Difficult_Game_About_Climbing

    The game performed well on the Steam charts immediately on release. [5] Like with other rage games, A Difficult Game About Climbing became popular during a window on release as a livestreaming and Let's Play title on sites like Twitch and YouTube, [6] with content created by YouTubers such as Markiplier, IShowSpeed, and Northernlion helping to bring interest to the game.

  3. I Am Alive - Wikipedia

    en.wikipedia.org/wiki/I_Am_Alive

    I Am Alive is a 2012 action-adventure survival game set in a post-apocalyptic world. Developed by Ubisoft Shanghai and published by Ubisoft, it was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Windows (via Steam and UPlay) in September.

  4. Category:Climbing and mountaineering video games - Wikipedia

    en.wikipedia.org/wiki/Category:Climbing_and...

    The Climb 2; The Climb (video game) D. A Difficult Game About Climbing; E. Extreme Rock Climbing; F. Final Assault; G. Getting Over It with Bennett Foddy; GIRP; H.

  5. Category:Climbing video games - Wikipedia

    en.wikipedia.org/wiki/Category:Climbing_video_games

    This category is located at Category:Climbing and mountaineering video games. Note: This category should be empty. See the instructions for more information.

  6. GIRP - Wikipedia

    en.wikipedia.org/wiki/GIRP

    Wired described the game as "masochistically difficult" and "maddeningly compulsive", with the effect of making the player's keyboard similar to the physical skill game of Twister. [2] Foddy designed GIRP to hijack the neurological reward-system by allowing players to set their own achievable goals in the game.

  7. Talk:A Difficult Game About Climbing - Wikipedia

    en.wikipedia.org/wiki/Talk:A_Difficult_Game...

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  9. The Climb (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Climb_(video_game)

    The player's task is to climb up to a summit using Oculus Touch [a], moving their hands to grab the next ledge.Both hands have independent stamina-meters, which deplete if the player is only holding on with one hand - the player may attempt to hold the trigger half-way to maintain a grip without losing stamina, at the risk of accidentally letting go.