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Silent Hill: Origins (stylized as Silent Hill: 0rigins) [a] is a 2007 survival horror game developed by Climax Studios and published by Konami.It was released worldwide in late 2007 for the PlayStation Portable, beginning in early November with the United Kingdom.
Alessa Gillespie (アレッサ・ギレスピー, Aressa Giresupī) is the central character of Silent Hill, Silent Hill 3 (in the form of Heather), and Silent Hill: Origins, the series' most important character as a central element of all that happens in the series. Dahlia's daughter, she was born with powers, which allowed Dahlia to use her ...
SILENT HILL 2 ORIGINAL SOUNDTRACKS: October 3, 2001: 1:14:15: Konami Music Entertainment [citation needed] SILENT HILL 3 ORIGINAL SOUNDTRACKS: July 16, 2003: 1:16:18: Konami Music Entertainment [citation needed] SILENT HILL 4 –THE ROOM– ORIGINAL SOUNDTRACKS: June 17, 2004: 1:12:50: Konami Media Entertainment [citation needed] SILENT HILL ...
Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game Sudeki and the 2007 and 2009 survival horror video games Silent Hill: Origins and Silent Hill: Shattered Memories from the Silent Hill franchise.
When Silent Hill: Origins was being developed by the LA subsidiary of Climax Studios, it was originally conceived as a dark comedy inspired by the TV show Scrubs, using the RenderWare engine and an over-the-shoulder camera system. The game featured monsters such as the Straightjackets and Butcher, along with new creatures like the Miners ...
Silent Hill 2 is gloriously grungy, bleak, and full of pulpy dread. In a world of stellar remakes, it sits up there with the best and sets the bar high – recreating the source material with a ...
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Sam Barlow is a British video game designer, best known as the writer and designer of Her Story, the two British Silent Hill games Silent Hill: Origins and Silent Hill: Shattered Memories, Telling Lies and Immortality. [1] [2] He previously worked as a game director at Climax Studios, [3] before leaving in 2014 to become an indie game developer.