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  2. Koenigsegg TFG - Wikipedia

    en.wikipedia.org/wiki/Koenigsegg_TFG

    The Koenigsegg TFG is an inline-3 engine. The TFG stands for "Tiny Friendly Giant." It is a Freevalve (camless piston engine), thus it does not have a camshaft.Instead it uses electro-hydraulic-pneumatic actuators that allow it to open each valve (both intake and exhaust) independently to maximise performance and minimise fuel consumption depending on driving conditions.

  3. Escape velocity - Wikipedia

    en.wikipedia.org/wiki/Escape_velocity

    Escape speed at a distance d from the center of a spherically symmetric primary body (such as a star or a planet) with mass M is given by the formula [2] [3] = = where: G is the universal gravitational constant (G ≈ 6.67 × 10 −11 m 3 ⋅kg −1 ⋅s −2 ‍ [4])

  4. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    In this case, the terminal velocity increases to about 320 km/h (200 mph or 90 m/s), [citation needed] which is almost the terminal velocity of the peregrine falcon diving down on its prey. [4] The same terminal velocity is reached for a typical .30-06 bullet dropping downwards—when it is returning to earth having been fired upwards, or ...

  5. g-force - Wikipedia

    en.wikipedia.org/wiki/G-force

    The expression "1 g = 9.806 65 m/s 2 " means that for every second that elapses, velocity changes 9.806 65 metres per second (35.303 94 km/h). This rate of change in velocity can also be denoted as 9.806 65 (metres per second) per second, or 9.806 65 m/s 2.

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  7. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.