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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Nvidia Optimus™ is a computer GPU switching technology created by Nvidia that ... Windows 7 has built-in support for this feature. The system automatically switches ...
NVIDIA System Tools (previously called nTune) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS.
If NVIDIA Optimus can be switched off, then passthrough is possible through traditional means. However, if Optimus is the only configuration, then it is most likely that the VBIOS is present in the laptop's system BIOS, requiring the same steps as the laptop rendering only on the integrated graphics framebuffer, but an external monitor is also ...
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
Nvidia stopped releasing 32-bit drivers for 32-bit operating systems after the last Release 390 driver, 391.35, was released in March 2018. [ 35 ] Kepler notebook GPUs moved to legacy support in April 2019 and stopped receiving critical security updates in April 2020. [ 36 ]
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.