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  2. Keep the Balance - Wikipedia

    en.wikipedia.org/wiki/Keep_the_Balance

    Keep the Balance is a puzzle game in which players are required to balance objects on a pair of scales whilst keeping the weight level. The objects are varied and interact with one another in unpredictable ways, such as circus animals that eat the others when placed together, or fans and vacuum cleaners that move objects towards or away from ...

  3. Bridge maxims - Wikipedia

    en.wikipedia.org/wiki/Bridge_maxims

    A long suit, even if weaker, is often ultimately more powerful and desirable as a contract than a short suit, however good, because long trumps will usually make tricks in the end, and they allow a greater level of control during the game. With a misfit, bid cautiously; with a good fit, bid boldly. Avoids chasing a poor contract with a misfit ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. Beasts of Balance - Wikipedia

    en.wikipedia.org/wiki/Beasts_of_Balance

    Beasts of Balance is a dexterity tabletop game which is played alongside a companion app for iOS and Android. The game was developed by Sensible Object and released in November 2016, its soundtrack was composed by Disasterpeace .

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

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  8. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  9. Griffin Dunne finds balance between madcap Hollywood ...

    www.aol.com/entertainment/griffin-dunne-finds...

    The actor, producer and director infuses the book with humor, but also covers the tragic aspects of his life: his mother’s early MS diagnosis, his father's (writer Dominick Dunne) addictions ...