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Four corners is a collaborative method of teaching and learning that gives the students a platform for various cognitive and affective learnings. This strategy helps the students to think at a higher level, reflect on what they have learned in class, voice opinions safely, learn to critique on various issues, evaluate certain solutions, and communicate better.
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]
A graphic organizer can be used as a teaching tool in two ways: From graphic organizer to text – A completed sequence organizer is used to create a piece of writing based on the information it contains. From text to graphic organizer – A sequence organizer is used to simplify, in note form, events in a sequential order.
To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes their eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area.
The main idea starts in the center; concepts such as sub-ideas, views, support for or against, or major conflicts stem off of it. Other concepts may branch off of these throughout the process of mapping out ideas. There are many types of charts one can use; [5] spider mapping is common and simple to use, with little planning required. [6]
to the end of the template code, making sure it starts on the same line as the code's last character. Pages in category "4-Team bracket templates" The following 24 pages are in this category, out of 24 total.