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  2. Sonic Speed Simulator - Wikipedia

    en.wikipedia.org/wiki/Sonic_Speed_Simulator

    Sonic Speed Simulator [a] is a massively multiplayer online incremental platform game developed and published by Gamefam, under license and in association with Sega of America, [1] and serves as an official entry in the Sonic the Hedgehog franchise on the gaming and game development platform Roblox. The gameplay involves moving around and ...

  3. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Speed Run 4 is a fast-paced platformer game developed by Vurse. [101] In the game, the player is to complete 31 different themed levels as fast as possible. [74] After completing the main game, players can unlock different "dimensions", which change the themes of each level in the game.

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  5. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    After they finished Green Belt, they will reach blue belt where Roblox Studio becomes the next goal for the ninjas to learn. The GDP is covered in White, Yellow, Orange, and Green Belt; Language is JavaScript. Roblox Studio - Lua. The Blue Belt program shifts their focus from GDP to Roblox Studio. This time, the ninja will learn how to use Lua ...

  6. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Around a third of Roblox players on the Xbox One play Adopt Me!. [23] Due to the presence of microtransactions in the game and the target demographic being young children, there have been instances of children spending large amounts of money on Adopt Me! , including one particular incident where a child from Australia spent $8,000 AUD (US$6,348 ...

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  8. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed.This definition applies to film and video cameras, computer animation, and motion capture systems.

  9. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.