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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode resembles skeleton programs, which can be compiled without errors. Flowcharts, drakon-charts and Unified Modelling Language (UML) charts can be thought of as a graphical alternative to pseudocode, but need more space on paper. Languages such as bridge the gap between pseudocode and code written in programming languages.

  3. AC-3 algorithm - Wikipedia

    en.wikipedia.org/wiki/AC-3_algorithm

    AC-3 is expressed in pseudocode as follows: Input: A set of variables X A set of domains D(x) for each variable x in X. D(x) contains vx0, vx1... vxn, the possible values of x A set of unary constraints R1(x) on variable x that must be satisfied A set of binary constraints R2(x, y) on variables x and y that must be satisfied Output: Arc ...

  4. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    In some programming languages, an assignment statement returns a value, while in others it does not. In most expression-oriented programming languages (for example, C ), the assignment statement returns the assigned value, allowing such idioms as x = y = a , in which the assignment statement y = a returns the value of a , which is then assigned ...

  5. Swap (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Swap_(computer_programming)

    In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data in memory. For example, in a program, two variables may be defined thus (in pseudocode): data_item x := 1 data_item y := 0 swap (x, y);

  6. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Pseudocode is similar to skeleton programming, however deviates in the fact that pseudocode is primarily an informal method of programming. [3] Dummy code is also very similar to this, where code is used simply as a placeholder, or to signify the intended existence of a method in a class or interface.

  7. P-code machine - Wikipedia

    en.wikipedia.org/wiki/P-code_machine

    P-code is a name for several of Microsoft's proprietary intermediate languages. They provided an alternate binary format to machine code. At various times, Microsoft has said P-code is an abbreviation for either packed code [7] or pseudo code. [8] Microsoft P-code was used in Visual C++ and Visual Basic.

  8. Program Design Language - Wikipedia

    en.wikipedia.org/wiki/Program_Design_Language

    Program Design Language (or PDL, for short) is a method for designing and documenting methods and procedures in software.It is related to pseudocode, but unlike pseudocode, it is written in plain language without any terms that could suggest the use of any programming language or library.

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.