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Better A better move than the one played [2] Only The only reasonable move, or the only move available [2] Δ With the idea... The future plan this move supports [2] ∇ Countering The opponent's plan this move defends against TN or N: Novelty A theoretical novelty [2]
Semantic change (also semantic shift, semantic progression, semantic development, or semantic drift) is a form of language change regarding the evolution of word usage—usually to the point that the modern meaning is radically different from the original usage.
This image has a good thumbnail, arguably slightly better æsthetics than Giles' image, but objectively, is blurry - even though it's somewhat low resolution - and is nowhere near FP quality. Giles' image, on technical grounds, is excellent. Sharp, well-lit, good composition, high resolution. It does seem to be a slightly shaggy-maned, older lion.
Taiwan's Foxconn, Apple's biggest iPhone assembler and the world's largest contract electronics maker, expects its business this year to be "slightly better" than last year but is facing a ...
In some cases, the specific sport may not be known; these entries may be followed by the generic term sports, or a slightly more specific term, such as team sports (referring to such games as baseball, football, hockey, etc.), ball sports (baseball, tennis, volleyball, etc.), etc. This list does not include idioms derived exclusively from baseball.
One is the ambiguity of the word "average". It is logically possible for nearly all of the set to be above the mean if the distribution of abilities is highly skewed. For example, the mean number of legs per human being is slightly lower than two because some people have fewer than two and almost none have more.
First, a word about cause versus risk. On a cellular level, alcohol is carcinogenic due to the ways it damages cells. When it comes to a whole person, alcohol is one of many factors — which also ...
Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.