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Mode (s) Single-player, multiplayer (console versions) Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance ...
Flow Free is a puzzle game developed and published by American studio Big Duck Games for iOS and Android in June 2012. [1] As of 2022, the original game has received more than 100 million downloads, with its various variants receiving additional millions more.
Simulation. Cart Life's Free License (permissive license) Cart Life's Free License (permissive license), Freeware. 2D. In March 2014 the source code and game was made available by Richard Hofmeier for free online, saying he was finished supporting the game. [4][5] Winner of the IGF 2013 award. [6] Mirrored on GitHub.
In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that evolves by consuming other microorganisms. [36] The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow.
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Unlike Mini Metro, which focus on the design of metro lines, Stationflow is a video game that simulates the flow of metro passengers, which requires players to build a metro station. Players have to provide the facilities, signage, and connections between entry points and train tracks in a station map up to nine floors. [ 1]
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