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  2. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Design patterns in computer science are used by software engineers during the actual design process and when communicating designs to others. Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published. Since then a pattern community has emerged that specifies ...

  3. Enterprise Integration Patterns - Wikipedia

    en.wikipedia.org/.../Enterprise_Integration_Patterns

    The pattern language presented in the book consists of 65 patterns structured into 9 categories, which largely follow the flow of a message from one system to the next through channels, routing, and transformations. The book includes an icon-based pattern language, sometimes nicknamed "GregorGrams" after one of the authors.

  4. XY problem - Wikipedia

    en.wikipedia.org/wiki/XY_problem

    The XY problem is a communication problem encountered in help desk, technical support, software engineering, or customer service situations where the question is about an end user's attempted solution (X) rather than the root problem itself (Y or Why?). [1]

  5. Service design - Wikipedia

    en.wikipedia.org/wiki/Service_design

    Service design is the activity of planning and arranging people, infrastructure, communication and material components of a service in order to improve its quality, and the interaction between the service provider and its users. Service design may function as a way to inform changes to an existing service or create a new service entirely. [1]

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Scheduled-task pattern - Wikipedia

    en.wikipedia.org/wiki/Scheduled-task_pattern

    A scheduled-task pattern is a type of software design pattern used with real-time systems. [1] It is not to be confused with the "scheduler pattern".While the scheduler pattern delays access to a resource (be it a function, variable, or otherwise) only as long as absolutely needed, the scheduled-task pattern delays execution until a determined time.

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