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As of 2004, about 50 universities in the U.S. offer software engineering degrees, which teach both computer science and engineering principles and practices. The first software engineering master's degree was established at Seattle University in 1979. Since then, graduate software engineering degrees have been made available from many more ...
This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms , software development methodologies , software development processes , and single practices, principles, and laws.
SOLID. In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
Agile testing is a software testing practice that follows the principles of agile software development. Agile testing involves all members of a cross-functional agile team, with special expertise contributed by testers, to ensure delivering the business value desired by the customer at frequent intervals, working at a sustainable pace.
Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand ...
Lean software development is a translation of lean manufacturing principles and practices to the software development domain. Adapted from the Toyota Production System, [1] it is emerging with the support of a pro-lean subculture within the agile community. Lean offers a solid conceptual framework, values and principles, as well as good ...
Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...
Whereas the SWEBOK Guide defines the software engineering knowledge that practitioners should have after four years of practice, SE2004 defines the knowledge that an undergraduate software engineering student should possess upon graduation (including knowledge of mathematics, general engineering principles, and other related areas).