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Passes let you charge users a one-time Robux fee to access special privileges inside your experience, such as entry to a restricted area, an in-experience avatar item, or a permanent power-up.
By default, all private and public experiences are locked so that you or your group are the only creators who have permission to edit its place files. However, if you want to allow other creators to be able to access an editable copy of your experience for their own creation process, you can uncopylock the experience.
New experiences begin as private and are only accessible to you and members of your group with the correct permissions. When you're ready to release an experience to a wider audience, you can release it to the public, although beta testing should still be an essential part of your development cycle.
At its core, the statement delves into the notion that individuals navigate three distinct realms, each contributing to the tapestry of their identity. By examining these dimensions — the public, the private, and the secret — we unravel the complexities that shape the human experience.
How to Publish/Upload a Place. Publishing is when you save a copy of your place to the Roblox servers and make it available to others. You can also save your experience to Roblox (and/or as a local copy) without publishing your experience.
Publishing your experiences, assets, and accessories to Roblox allows you to make your content available to other users to use within their own experiences and on their avatars.
Enabling this allows your users to be in the same server with their friends no matter where they are in your experience, allowing them to be with their friends as soon as they join your experience. Enabling this will also let your users have more freedom to pick any server they’d like to join.