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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async methods usually return either void, Task, Task<T>, [13]: 35 [16]: 546–547 [1]: 22, 182 ValueTask or ValueTask<T>. [ 13 ] : 651–652 [ 1 ] : 182–184 User code can define custom types that async methods can return through custom async method builders but this is an advanced and rare scenario. [ 17 ]

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In .NET System.Threading.Tasks.Task<T> represents a read-only view. Resolving the value can be done via System.Threading.Tasks.TaskCompletionSource<T>. Support for read-only views is consistent with the principle of least privilege, since it enables the ability to set the value to be restricted to subjects that need to set it. In a system that ...

  4. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]

  5. Ajax (programming) - Wikipedia

    en.wikipedia.org/wiki/Ajax_(programming)

    Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual for multiple pools to be required.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Cooperative multitasking - Wikipedia

    en.wikipedia.org/wiki/Cooperative_multitasking

    Cooperative multitasking is similar to async/await in languages, such as JavaScript or Python, that feature a single-threaded event-loop in their runtime. This contrasts with cooperative multitasking in that await cannot be invoked from a non-async function, but only an async function, which is a kind of coroutine. [4] [5]