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  2. Here’s How Steam’s New Family Sharing Works - AOL

    www.aol.com/lifestyle/steam-family-sharing-works...

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  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface but blocks access from students. [145] [146] In-Home Streaming was introduced in May 2014; it allows users to stream games installed on one computer to another on the same home network with low latency. [147]

  4. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  5. Peer-to-peer file sharing - Wikipedia

    en.wikipedia.org/wiki/Peer-to-peer_file_sharing

    Peer-to-peer file sharing is the distribution and sharing of digital media using peer-to-peer (P2P) networking technology. P2P file sharing allows users to access media files such as books, music, movies, and games using a P2P software program that searches for other connected computers on a P2P network to locate the desired content. [1]

  6. Cape Libraries Automated Materials Sharing - Wikipedia

    en.wikipedia.org/wiki/Cape_Libraries_Automated...

    The Cape Libraries Automated Materials Sharing (CLAMS) library network is a non-profit consortium of 35 member libraries and 38 locations throughout Cape Cod, Martha's Vineyard, and Nantucket. Since it was founded in 1988, [ 1 ] the number of items available has grown from 568,000 in 1991 to over 1.6 million in 2022. [ 2 ]

  7. Category : Video games with Steam Workshop support

    en.wikipedia.org/wiki/Category:Video_games_with...

    This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...

  8. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    This may occur at the same or different rates from the passage of time in the real world. For example, in Terraria, one day-night cycle of 24 hours in the game is equal to 24 minutes in the real world. [1] In a multiplayer real-time game, players perform actions simultaneously as opposed to in sequential units or turns.

  9. List of music sharing websites - Wikipedia

    en.wikipedia.org/wiki/List_of_music_sharing_websites

    1.3000000 General United States: SoundCloud: 2007 125000000 Free 40000000 General Germany: Spotify: 2006 35000000 Free 140000000 General Luxembourg: Tidal: 2014 60000000 Trial-ware — General Norway: YouTube Music: 2015 30000000 Free — General United States [1] [2] [3] Tune FM: 2021 — Free — General United States