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  2. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  3. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Angry Birds POP!, Cut the Rope, Call of Duty: World at War: Zombies, Doodle Jump, Draw Something, Godus, Lara Croft and the Guardian of Light, Metal Gear Solid Mobile Proprietary High-performance, cross-platform, with authoring tools and asset store

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  6. Naïve realism - Wikipedia

    en.wikipedia.org/wiki/Naïve_realism

    Naïve realism argues we perceive the world directly. In philosophy of perception and epistemology, naïve realism (also known as direct realism or perceptual realism) is the idea that the senses provide us with direct awareness of objects as they really are. [1] When referred to as direct realism, naïve realism is often contrasted with ...

  7. Realism (arts) - Wikipedia

    en.wikipedia.org/wiki/Realism_(arts)

    Realism in the arts is generally the attempt to represent subject ... as to the correct balance between drawing art from the observation of nature and from idealized ...

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  9. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    3D animation of ambient occlusion enabled on the animation to the right. In the absence of hardware-assisted ray traced ambient occlusion, real-time applications such as computer games can use screen space ambient occlusion (SSAO) techniques such as horizon-based ambient occlusion including HBAO and ground-truth ambient occlusion (GTAO) as a faster approximation of true ambient occlusion ...