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Maximum Tech (1997), a Classic BattleTech publication. The latest iteration of the BattleTech rules is Total Warfare (2006), a streamlined compendium intended to integrate the numerous rules sets that have governed the series into a single, comprehensive volume that details the tournament legal and/or standard rules set for game play.
The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). The original (Classic) BattleTech novels were produced between 1986 and 2002, while the Dark Age era Novels were produced from 2002 to early 2008. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. [40]
AeroTech is a tabletop wargame published by FASA and set in the BattleTech universe. It simulates combat between aerospace fighters, troop-carrying DropShips, and interstellar JumpShips and WarShips. The name "AeroTech" defines space/air elements of BattleTech universe. There have been five revisions of these rules.
Reprinted as Classic BattleTech RPG (FanPro, 2006). [5] To reduce confusion between WizKids' MechWarrior: Dark Age games and the MechWarrior roleplaying game, FanPro renamed this reprint as Classic BattleTech RPG. BattleTech: A Time of War (Catalyst Game Labs, November 2010) [6] Reprinted November 2022. MechWarrior: Destiny (Catalyst Game Labs ...
BattleTech Tactical Handbook is an 80-page softcover book written by Jim Long and Stuart Johnson containing advanced rules and additional equipment for BattleTech. [1]The first part of the book offers
BattleTech Compendium is a supplement containing the main armored combat resolution rules from BattleTech, CityTech, and AeroTech, and focusing on battlemechs, as well as armored vehicles and aerospace fighters.
Normal BattleTech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for BattleTech, playing the game can consume much time. BattleForce was designed to address this problem. The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
The magazine includes game scenarios, optional rules, technical specifications for BattleMechs and other units, historical and current events in the fictional BattleTech universe, and short fiction, all of which was approved by FASA. The magazine is considered an official source of optional materials for the game.