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Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...
TRIZ flowchart Contradiction matrix 40 principles of invention, principles based on TRIZ. One tool which evolved as an extension of TRIZ was a contradiction matrix. [14] The ideal final result (IFR) is the ultimate solution of a problem when the desired result is achieved by itself.
There are many problem-solving tools and methodologies to support creativity: TRIZ (theory which are derived from tools such as ARIZ or TRIZ contradiction matrix) Creative problem solving process (CPS) (complex strategy, also known as Osborn-Parnes-process) Lateral thinking process, of Edward de Bono; Six Thinking Hats, of Edward de Bono
Creative problem solving techniques Sidney J. Parnes (January 5, 1922 – August 19, 2013) was an American academic who was professor at Buffalo State University (located in Buffalo, New York ) and the co-founder of the International Center for Studies in Creativity.
Creative education is when students are able to use imagination and critical thinking to create new and meaningful forms of ideas where they can take risks, be independent and flexible. [1] Instead of being taught to reiterate what was learned, students learn to develop their ability to find various solutions to a problem.
Applied Imagination: Principles and Procedures of Creative Problem Solving. New York: Charles Scribner's Sons, 1953. OCLC 641122686 [6] Revised edition, New York, Scribner, 1957 OCLC 1381383; 3rd ed. New York C. Scribner 1963 OCLC 757425639; French translation by Georges Rona and Pierre Dupont, L'Imagination constructive.
The nine windows technique, also known as 9 windows, 9 boxes, 9 screens, multiscreen diagram, or system operator tool is a creative problem-solving technique that analyzes a problem across time and relative to its place within a system. [1] [2] [3] [4]
In his book "Creative Engineering" (1959) Arnold distinguishes four areas of creative thinking: [55] (1) novel functionality, i.e. solutions that satisfy a novel need or solutions that satisfy an old need in an entirely new way, (2) higher performance levels of a solution, (3) lower production costs or (4) increased salability. [57]