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Quadro P6000, Quadro P5000, Quadro P4000, Quadro P2200, Quadro P2000, Quadro P1000, Quadro P400, Quadro P500, Quadro P520, Quadro P600, Quadro P5000 (mobile), Quadro P4000 (mobile), Quadro P3000 (mobile) Tesla P40, Tesla P6, Tesla P4 6.2 GP10B [52] Tegra X2, Jetson TX2, DRIVE PX 2 7.0 Volta: GV100 NVIDIA TITAN V Quadro GV100 Tesla V100, Tesla V100S
10.2 Quadro FX (with CUDA and OpenCL, but no Vulkan) ... SDI Version available Quadro FX 4800 SDI [96] [97] ... Quadro P4000 / P5000 Pascal:
Supported API version TDP (Watts) Comments Core Shader Memory Pixel (GP/s) Texture (GT/s) Size Bandwidth Bus type Bus width Single precision Direct3D OpenGL OpenCL CUDA; GeForce 8100 mGPU [44] 2008 MCP78 TSMC 80 nm Unknown Unknown PCIe 2.0 x16 500 1200 400 (system memory) 8:8:4 2 4 Up to 512 from system memory 6.4 12.8
Graphics Launch Market Chipset Code name Device ID [3] Core render clock () Pixel pipelines Shader model (vertex/pixel) API support [4] Memory bandwidth ()DVMT ()Hardware acceleration
Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.
Core i5 processor with integrated HD Graphics 2000. Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU).
CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.