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The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.
QF (QP Active Object Framework) is a highly portable, event-driven, real-time application framework for concurrent execution of Active Objects specifically designed for real-time embedded systems. QV (Cooperative Kernel) is a tiny cooperative kernel designed for executing active objects in a run-to-completion (RTC) fashion.
Stopping the program, preventing any further execution (unconditional halt) ... For instance, an event-driven program ... For example, in C++ one can write: try ...
In computing, a programming language consists of a syntax plus an execution model. The execution model specifies the behavior of elements of the language. By applying the execution model, one can derive the behavior of a program that was written in terms of that programming language. For example, when a programmer "reads" code, in their mind ...
Urbi is an open-source cross-platform software computing platform written in C++ used to develop applications for robotics and complex systems. [2] Urbi is based on the UObject distributed C++ component architecture. It also includes the urbiscript orchestration language which is a parallel and event-driven script language. UObject components ...
Event-driven programming is often implemented using IoC so that the custom code need only be concerned with the handling of events, while the event loop and dispatch of events/messages is handled by the framework or the runtime environment. In web server application frameworks, dispatch is usually called routing, and handlers may be called ...
In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the request ...
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.