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In mathematics, a pseudometric space is a generalization of a metric space in which the distance between two distinct points can be zero. Pseudometric spaces were introduced by Đuro Kurepa [1] [2] in 1934. In the same way as every normed space is a metric space, every seminormed space is a pseudometric space.
The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.
Pseudometric may refer to: The metric of a pseudo-Riemannian manifold , a non-degenerate, smooth, symmetric tensor field of arbitrary signature Pseudometric space , a generalization of a metric that does not necessarily distinguish points (and so typically used to study certain non-Hausdorff spaces)
Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...
This page is the official project page for the English Wikipedia version of the Video and Interactive Tutorials Project that was approved by a full Wikimedia Foundation Grants Committee. The associated talk page serves as the forum to make your voice heard during the creation of these tutorials. Information on the project itself can be viewed ...
Introduction: our main tutorial to the core principles of how to edit contained in thirteen short modules (as listed below). The Wikipedia Adventure: a module-guided tour with fun, interactive learning, and practice. Your first article: an article that discusses some of the dos and don'ts, then shows you how to create an article.
YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]
Tutorial level of the 2000 video game Tux Racer, telling the user to push the red area of the screen to jump. In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game.