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Ever 17: The Out of Infinity is a visual novel video game developed by KID.It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Climinal of Integral, and the reboot Code_18.
Momotype is a short, free-to-play visual novel developed by Rimatoad and self-published to Steam on December 3, 2021. In the game you're tasked with the care of a Tamagotchi-inspired real-life virtual pet called Momo.
Butterfly Soup is a visual novel developed by Brianna Lei and published in September 2017 for Windows, macOS, and Linux.The game has the player follow the perspectives of four LGBT Asian-American girls in Fremont, California, alternating between their first year of high school in 2008 and when they were young children.
Infinity is a series of visual novel video games mainly developed by KID. The first game in the series, Never 7: The End of Infinity, was originally released as Infinity for PlayStation in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game.
Emily Is Away is an indie visual novel by game developer Kyle Seeley, released for free in November 2015. Set in the early-to-mid 2000s, Emily Is Away tells the story of the protagonist's relationship with a girl, Emily, over the course of five years, from the senior year of high school to the senior year of college. [2]
Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
Sekai Project began publishing games on Steam in 2014; their first title was World End Economica episode.01, released in June. Sekai Project has used the crowdfunding platform Kickstarter to fund many of their projects. In November 2014, they launched a Kickstarter campaign to fund an English release of the visual novel Clannad.
As it is a visual novel, the player reads through the story and makes choices at crucial points to change the outcome, leading to different endings. The player can create a custom female student. The game also contains puzzles in which the player has to use spells to pass the exam. Every puzzle has multiple solutions.