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Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
On June 18, 2018, the Xbox Avatar Editor beta – leveraging the Unity engine – arrived to Xbox Insiders, [5] then on August 8, Microsoft released a Q&A on some of the ways how the new Avatars will be displayed on the Xbox One Dashboard, [6] and as of August 16, the new Avatar Xbox Editor beta arrived for Windows 10 testers.
The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [109] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.
Alright, so maybe they weren't lonely, but we'll bet that, after this Xbox 360 Dashboard update, players friends list will magically grow. Microsoft's Major Nelson, or Larry Hryb, made the ...
The imminent update to the Xbox 360 Dashboard (coming Dec. 6) will add more social and. If you have an Xbox 360 in the house--and based on Black Friday, chances are you do--Microsoft wants that ...
Microsoft has finally seen fit to release the details of its Xbox 360 dashboard update. Scheduled for release the morning of October 31st -- yes, that's tomorrow -- the update will add the much ...
A section which contained Xbox business articles, gaming news, 'Hard Stuff' (a section that reviews contraptions related to an Xbox console), '2,000 Pennies or Less' (a section that showed the best cheap games that can be bought for either Xbox or Xbox 360), the codes of the month, 'Forza Showroom' (a brief column that showed some of the best ...
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]