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DLL hell is an umbrella term for the complications that arise when one works with dynamic-link libraries (DLLs) used with older Microsoft Windows operating systems, [1] particularly legacy 16-bit editions, which all run in a single memory space.
CPUs generally access data at the full width of their data bus at all times. To address bytes, they access memory at the full width of their data bus, then mask and shift to address the individual byte. Systems tolerate this inefficient algorithm, as it is an essential feature for most software, especially string processing. Unlike bytes ...
Core dumps can save the context (state) of a process at a given state for returning to it later. Systems can be made highly available by transferring core between processors, sometimes via core dump files themselves. Core can also be dumped onto a remote host over a network (which is a security risk). [11]
Side-by-side assembly (SxS, or WinSxS on Microsoft Windows) technology is a standard for executable files in Windows 98 Second Edition, Windows 2000, and later versions of Windows that attempts to alleviate problems (collectively known as "DLL Hell") that arise from the use of dynamic-link libraries (DLLs) in Microsoft Windows. Such problems ...
With Version 14.0 (Visual Studio 2015), most of the C/C++ runtime was moved into a new DLL, UCRTBASE.DLL, which conforms closely with C99. Universal C Run Time (UCRT) from Windows 10 onwards become a component part of Windows, so every compiler (either non MS, like GCC or Clang/LLVM) can link against UCRT. Additionally, C/C++ programs using ...
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Dereferencing any of these variables could cause a segmentation fault: dereferencing the null pointer generally will cause a segfault, while reading from the wild pointer may instead result in random data but no segfault, and reading from the dangling pointer may result in valid data for a while, and then random data as it is overwritten.