When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    Idle is a state that a computer processor is in when it is not being used by any program. Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power.

  3. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    In Windows NT operating systems, the System Idle Process contains one or more kernel threads which run when no other runnable thread can be scheduled on a CPU. In a multiprocessor system, there is one idle thread associated with each CPU core. For a system with hyperthreading enabled, there is an idle thread for each logical processor.

  4. CPU modes - Wikipedia

    en.wikipedia.org/wiki/CPU_modes

    Several computer systems introduced in the 1960s, such as the IBM System/360, DEC PDP-6/PDP-10, the GE-600/Honeywell 6000 series, and the Burroughs B5000 series and B6500 series, support two CPU modes; a mode that grants full privileges to code running in that mode, and a mode that prevents direct access to input/output devices and some other hardware facilities to code running in that mode.

  5. HLT (x86 instruction) - Wikipedia

    en.wikipedia.org/wiki/HLT_(x86_instruction)

    For example, hardware timers send interrupts to the CPU at regular intervals. Most operating systems execute a HLT instruction when there is no immediate work to be done, putting the processor into an idle state. In Windows NT, for example, this instruction is run in the "System Idle Process". On x86 processors, the opcode of HLT is 0xF4.

  6. Software lockout - Wikipedia

    en.wikipedia.org/wiki/Software_lockout

    In multiprocessor computer systems, software lockout is the issue of performance degradation due to the idle wait times spent by the CPUs in kernel-level critical sections. Software lockout is the major cause of scalability degradation in a multiprocessor system, posing a limit on the maximum useful number of processors.

  7. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  8. FLAGS register - Wikipedia

    en.wikipedia.org/wiki/FLAGS_register

    The FLAGS register is the status register that contains the current state of an x86 CPU.The size and meanings of the flag bits are architecture dependent. It usually reflects the result of arithmetic operations as well as information about restrictions placed on the CPU operation at the current time.

  9. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.