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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    The implementations above always draw only complete octants or circles. To draw only a certain arc from an angle to an angle , the algorithm needs first to calculate the and coordinates of these end points, where it is necessary to resort to trigonometric or square root computations (see Methods of computing square roots). Then the Bresenham ...

  3. Mohr's circle - Wikipedia

    en.wikipedia.org/wiki/Mohr's_circle

    Draw the diameter of the circle by joining points and with a straight line ¯. Draw the Mohr Circle . The centre O {\displaystyle O} of the circle is the midpoint of the diameter line A B ¯ {\displaystyle {\overline {AB}}} , which corresponds to the intersection of this line with the σ n {\displaystyle \sigma _{\mathrm {n} }} axis.

  4. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles. While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing , Bresenham's line algorithm is still important because of its speed and simplicity.

  5. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The smallest-circle problem (also known as minimum covering circle problem, bounding circle problem, least bounding circle problem, smallest enclosing circle problem) is a computational geometry problem of computing the smallest circle that contains all of a given set of points in the Euclidean plane.

  6. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...

  7. Gershgorin circle theorem - Wikipedia

    en.wikipedia.org/wiki/Gershgorin_circle_theorem

    In mathematics, the Gershgorin circle theorem may be used to bound the spectrum of a square matrix. It was first published by the Soviet mathematician Semyon Aronovich Gershgorin in 1931. Gershgorin's name has been transliterated in several different ways, including Geršgorin, Gerschgorin, Gershgorin, Hershhorn, and Hirschhorn.

  8. Nine-point circle - Wikipedia

    en.wikipedia.org/wiki/Nine-point_circle

    The nine-point circles are all congruent with a radius of half that of the cyclic quadrilateral's circumcircle. The nine-point circles form a set of four Johnson circles. Consequently, the four nine-point centers are cyclic and lie on a circle congruent to the four nine-point circles that is centered at the anticenter of the cyclic quadrilateral.

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Two rasterized lines. The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers.