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In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in ^ (pronounced "v-hat"). The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e.,
Oblique vector rectifies to slerp factor. More familiar than the general slerp formula is the case when the end vectors are perpendicular, in which case the formula is p 0 cos θ + p 1 sin θ. Letting θ = t π /2, and applying the trigonometric identity cos θ = sin(π /2 − θ), this becomes the slerp formula.
A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.
The magnitude of the unit quaternion will be unity, corresponding to a hypersphere of unit radius. The vector part of a unit quaternion represents the radius of the 2-sphere corresponding to the axis of rotation, and its magnitude is the sine of half the angle of rotation.
The th column of an identity matrix is the unit vector, a vector whose th entry is 1 and 0 elsewhere. The determinant of the identity matrix is 1, and its trace is . The identity matrix is the only idempotent matrix with non-zero determinant. That is, it is the only matrix such that:
Here α, β, γ are the direction cosines and the Cartesian coordinates of the unit vector | |, and a, b, c are the direction angles of the vector v. The direction angles a , b , c are acute or obtuse angles , i.e., 0 ≤ a ≤ π , 0 ≤ b ≤ π and 0 ≤ c ≤ π , and they denote the angles formed between v and the unit basis vectors e x ...
The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...
Scalar multiplication of a vector by a factor of 3 stretches the vector out. The scalar multiplications −a and 2a of a vector a. In mathematics, scalar multiplication is one of the basic operations defining a vector space in linear algebra [1] [2] [3] (or more generally, a module in abstract algebra [4] [5]).