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SBUDNIC was launched to test Arduino Nano and other commercial off-the-shelf technology in space, using a simple, open-source design. [2]An ambitious project is the QB50, an international network of 50 CubeSats for multi-point by different universities and other teams, in-situ measurements in the lower thermosphere (90–350 km) and re-entry research.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Ncube-2, a Norwegian CubeSat (10 cm (3.9 in) cube). A CubeSat is a class of small satellite with a form factor of 10 cm (3.9 in) cubes. [1] CubeSats have a mass of no more than 2 kg (4.4 lb) per unit, [2] and often use commercial off-the-shelf (COTS) components for their electronics and structure.
The real-world sport is sometimes referred to as "muggle quidditch" to distinguish it from the fictional game of the books, which involves magical elements such as flying broomsticks and enchanted balls—a muggle in the Harry Potter series being a person without magical abilities. The sport is played around the world.
The mission was also intended to validate the satellite bus design for use in future CubeSat missions. The satellite uses a passive magnetorquer for attitude control, consisting of a large permanent magnet that aligns the satellite with the Earth's magnetic field. On-board control is provided by a Taskit Stamp9G20 microcontroller running Real ...
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Clusterball began as a research and development experiment at Daydream Software. [3] Initially, it was spearheaded by company co-founder Jörgen Isaksson. [4] The project derived from Daydream's worry, according to the team's Nigel Papworth, that the production pipeline used by its titles Safecracker and Traitors Gate was "too costly and time consuming to be a viable long term solution" for ...
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.