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  2. List of constructed scripts - Wikipedia

    en.wikipedia.org/wiki/List_of_constructed_scripts

    Logographic script historically used to write the extinct Tangut language: Tengwar: Teng: 1930s: J. R. R. Tolkien: Elven script used for various languages in his novel The Lord of the Rings: Testerian: 1529: Jacobo de Testera: Pictorial writing system used until the 19th century to teach Christian doctrine to the indigenous peoples of Mexico ...

  3. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  4. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...

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  6. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1]

  7. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The header of both ASCII and binary files is ASCII text. Only the numerical data that follows the header is different between the two versions. The header always starts with a "magic number", a line containing: ply which identifies the file as a PLY file. The second line indicates which variation of the PLY format this is.

  8. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

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