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A splash screen is a graphical control element consisting of a window containing an image, a logo, and the current version of the software. A splash screen can appear while a game or program is launching. A splash page is an introduction page on a website. [1] [2] A splash screen may cover the entire screen or web page; or
Usplash replaces the scrolling-text screens with a graphical splash screen. It was designed to replace Bootsplash , which did the same thing on the kernel space level. Since usplash operates in user space , it can be updated without recompiling the kernel.
Splash page may refer to: Splash page (comics) , a comic book page that is mostly or entirely taken up by a single image or panel A splash screen on a website or software
For large amounts of caption text, use text-align:left; to make it left-justified. Alternate text is optional but recommended. See Alternate text for images for hints on writing good alternate text. To have some text to the left of an image, and then some more text below the image, then put in a single <br clear="all">.
In this example, the image data is encoded with utf8 and hence the image data can broken into multiple lines for easy reading. Single quote has to be used in the SVG data as double quote is used for encapsulating the image source. A favicon can also be made with utf8 encoding and SVG data which has to appear in the 'head' section of the HTML:
Boot screen of Ubuntu Karmic Koala v9.10. A bootsplash, also known as a bootscreen, is a graphical representation of the boot process of the operating system.. A bootsplash can be a simple visualization of the scrolling boot messages in the console, but it can also present graphics or some combinations of both.
Chrome 18.0.1026311, released on September 26, 2012, was the first version of Chrome for Android to support mobile devices based on Intel x86. [245] Starting from version 25, the Chrome version for Android is aligned with the desktop version, and usually new stable releases are available at the same time between the Android and the desktop version.
Android's default user interface is mainly based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, along with a virtual keyboard. [86] Game controllers and full-size physical keyboards are supported via Bluetooth or USB.