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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    A game designer is a particular kind of designer, much like a graphic designer, industrial designer or architect. A game designer is not necessarily a programmer, visual designer or project manager, although sometimes he or she can also play these roles in the creation of a game. A game designer might work alone or as part of a larger team.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Studio platform, launched in March 2014 as Blender Cloud, [161] [162] [163] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [164] It is currently operated by the Blender Studio, formerly a part of the Blender ...

  5. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. (More specifically, the edges can form an edge ring and be one side of a face loop .) Usually, the last edge meets again with the first edge, thus forming a loop.

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  8. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Xash3D projects, as well as the FreeHL and FreeCS ports, [6] use Quake source code in part to recreate this engine, even with a wrapper for running the game. [ 7 ] [ 8 ] DarkPlaces – A significantly modified engine used in several standalone games and Quake mods.

  9. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    There exist many techniques to create walk cycles. Traditionally, walk cycles are hand-drawn, but over time with the introduction of new technologies for new mediums, walk cycles can be made in pixel art, 2D computer graphics, 3D computer graphics, stop motion, and cut-out animation, or using techniques like rotoscoping.