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  2. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  3. Cel - Wikipedia

    en.wikipedia.org/wiki/Cel

    A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor ) was used during the first half of the 20th century.

  4. Category:Template-Class American animation pages - Wikipedia

    en.wikipedia.org/wiki/Category:Template-Class...

    This category contains templates that have been rated as "Template-Class" by the American animation work group of WikiProject Animation and WikiProject United States. Templates are automatically placed in this category when the corresponding rating is given and the appropriate parameter is added to the project banner template ; please see the ...

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [59] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [60] To create the illusion of movement, each drawing differs slightly from the one ...

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  7. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    The animation cels were placed within the setup so that various objects could pass in front of and behind them, and the entire scene was shot using a horizontal camera. [3] The Tabletop process was used to create distinctive results in Fleischer's Betty Boop , Popeye the Sailor , and Color Classics cartoons.