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A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor ) was used during the first half of the 20th century.
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades.
Video games with cel-shaded animation (1 C, 343 P) Pages in category "Cel-shaded animation" The following 16 pages are in this category, out of 16 total.
Hand-drawn animation, which mostly consisted of a succession of still images painted on cels, was the dominant technique of the 20th century and became known as traditional animation. Today, computer animation is the dominant animation technique in most regions ( hand-drawn animation continues to be very popular outside of the USA; for example ...
Earl Hurd (September 14, 1880 – September 28, 1940) was a pioneering American animator and film director.He is noted for creating and producing the silent Bobby Bumps animated short subject series for early animation producer J.R. Bray's Bray Productions.
Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King (2004).)
A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.